Rocket Prototype (personal project)

Update: I recently spent a week revamping this retro-scifi idea, trying to get some shooting gameplay working. Its now more of an ARPG vibe. Also, for production speed, I've been hand-painting the textures (on some things like rocks I'm giving it a little mudbox bump), and I kind of like that direction (saves so much time!)

 


 

I'm also re-working some of the sketches, and adding new ones, still love this retro sci-fi style, very fun to sketch martians and ray guns!

 

 

Trying out some gif loops

 

 

 

 

 

 

 

 

Here's the very old early Unity test I did, trying to figure out 3rd person navigation, gameplay. I used an asset store camera/anim controller, mostly just figuring out style/look. Some good ideas in here that I would love to revisit at some point.



 

 





 

 

 



 

 

 

WIP UI and graphic design elements:



 

 

Here's an interesting recent test: I wanted to test out having an animated character bust in the level rendering to a texture on the UI canvas. Thanks to Unity this turned out to be pretty straight-forward (this character is SUPER temp, just took a few hours to get it modeled and rigged for this test):

 

I also started on a Robot, using my usual process of developing a decent low-poly quick textured test to figure out composition, rigging issues, etc. Once that's ironed-out I'll start in on the high-poly model/texturing.

 

 


 




 





 

Copyright 2024 Alex Munn