Rocket Prototype (wip personal project)

This was an early Unity test I did, trying to figure out 3rd person navigation, gameplay. In the version I used an asset store camera/anim controller. Not much happening gameplay-wise, mostly just figuring out style/look.

 


 


 

WIP UI and graphic design elements:

 





 

 







 

Here's an interesting recent test: I wanted to test out having an animated character bust in the level rendering to a texture on the UI canvas. Thanks to Unity this turned out to be pretty straight-forward (this character is SUPER temp, just took a few hours to get it modeled and rigged for this test):

 

I also started on a Robot, using my usual process of developing a decent low-poly quick textured test to figure out composition, rigging issues, etc. Once that's ironed-out I'll start in on the high-poly model/texturing.

 

 


 




 





 

Copyright 2024 Alex Munn