In 2015-16 I worked part-time with Orthogonal Games to develop the indie Antarctic survival game Near Death (link to official site). I was the primary artist on the project, and worked on a wide-range of tasks, including general environment art, first-person arm rigging, player tool models, shader editing, particle FX, and graphic design.


 

 


 

 

Meshes from the game (we were going for a more diffuse, hand-painted look):


 



 


 

 


 

 

 

 


 

Copyright 2024 Alex Munn