I'm a freelance 3D game artist and game maker working in the San Francisco Bay Area.

I've long had an interest in art and design and its intersection with computer game technology. I've worked on a number of game projects for big studios such as Telltale Games, 2K Games, Stormfront Studios, Blizzard, and Knowledge Adventure. In recent years I've done freelance work and indie game development, including working with Orthogonal Games on the Antarctic survival game Near Death.

I've also been experimenting with several game prototypes while expanding my skills using the Unreal and Unity engines. In addition to pushing my game art and level building expertise, these projects have taught me basic C# gameplay programming, and expanded my knowledge of UI design, VFX, SFX, rigging, and animation.

I graduated with an MFA in Art Practice from UC Berkeley and a BFA in Illustration from the Art Center College of Design. My software expertise includes: Unity, Unreal, Maya, 3DS Max, Zbrush, Mudbox, Substance, Photoshop, Illustrator.

When not drawing on the computer, I enjoy spending time with my family, jogging in the park, and making (and eating) tacos.

 

 
 

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Copyright 2017 Alex Munn